A point light radiates
light in all directions from its location.
Point Lights
A point light radiates light in all directions
from its location. A point light does not target an object. Use
point lights for general lighting effects. You can create a point
light by entering the POINTLIGHT command or by
selecting a point light from the Lights panel on the ribbon.
You create a target point
light with the TARGETPOINT command. The
difference between the target point light and a point light is the
additional target properties that are available. A target light
can be pointed to an object. A target point light can also be created
from a point light by changing the target property of the point
light from No to Yes.
In the standard lighting
workflow, you can set a point light manually so its intensity diminishes
with respect to distance either linearly, according to the inverse
square of the distance, or not at all. By default, the attenuation
is set to None.
Point Lights in Photometric
Workflow
A
free point light can have photometric distribution properties. The
attenuation for a photometric point light is always set to inverse
square.
When the LIGHTINGUNITS system variable
is set to 1 (American units) or 2 (International SI units) for photometric
lighting, additional properties are available for a point light.
On the Properties palette, photometric properties are
- Lamp Intensity. Specifies
the inherent brightness of the light. Specifies the intensity, flux
or illuminance of the lamp.
- Resulting Intensity. Gives
the final brightness of the light. (Product of lamp intensity and
intensity factor. Read-only.)
- Lamp Color. Specifies
the inherent color of the light in Kelvin temperature or standard.
- Resulting Color. Gives
the final color of the light. This is determined by a combination
of the lamp color and the filter color. (Product of lamp color and
filter color. Read-only.)
NoteWhen the drawing
lighting units are photometric, the attenuation type property becomes
disabled. Photometric lights have fixed, inverse-square attenuation.
The additional information
about these properties are available under Lighting Properties. The following
image is an example of a photometric point light and lighting properties
palette with the photometric properties outlined:
CommandsLIGHTLIGHTLIST
Turns on and off the
Lights in Model palette that lists all lights in the model.
POINTLIGHT
Creates a point light
that radiates light in all directions from its location.
RENDEREXPOSURE
Provides settings to
adjust the global lighting for the most recently rendered output.
TARGETPOINT
Creates a target point
light.
System VariablesDEFAULTLIGHTING
Turns on and off default
lighting in place of other lighting.
DEFAULTLIGHTINGTYPE
Specifies the type of
default lighting, old or new.
LIGHTGLYPHDISPLAY
Turns on and off the
display of light glyphs.
LIGHTINGUNITS
Controls whether generic
or photometric lights are used, and specifies the lighting units
for the drawing.
LIGHTSINBLOCKS
Controls whether lights
contained in blocks are used when rendering.
LINEARBRIGHTNESS
Controls the brightness
level of the viewport when using default lighting or generic lights.
LINEARCONTRAST
Controls the contrast
level of the viewport when using default lighting or generic lights.
LOGEXPBRIGHTNESS
Controls the brightness
level of the viewport when using photometric lighting.
LOGEXPCONTRAST
Controls the contrast
level of the viewport when using photometric lighting.
LOGEXPDAYLIGHT
Controls if the exterior
daylight flag is enabled when using photometric lighting.
LOGEXPMIDTONES
Controls the mid tones
level of the viewport when using photometric lighting.
RENDERUSERLIGHTS
Controls whether to
override the setting for viewport lighting during rendering.